Alright... It's time we ran it back.
Its been a minute since I've been here. At the end of April my mother passed away very suddenly during spring finals, I've spent the time since adjusting and learning to stand on my own feet. Learning what it means to love and to create something you're passionate about.
I feel this context is important, I don't know who reads this, but you don't need to be perfect all of the time. You can hate your work, your art, and even yourself but you owe it to your past and future self to keep fighting.
One of the people who helped me significantly is my friend Caden, I've mentioned him several times for critique or discussion. During one of our many, many, late night talks he said to me:
"Fighting for a reason is different than fighting over nothing. Fighting can mean you care"
Caden and I met as coworkers during tutoring, but Caden is also my Game Master for my 2025 D&D Curse of Strahd campaign. He has come to know me through my character, Arwyn, a Aasimar Cleric of the Dream Court, a magical place that controls the ebbs and flow of dreams throughout the different planes of existence. When I first wrote him, he was nothing more than a good man, a musician, who was being sent by his goddess into a world he did not know.
Arwyn is not a good man anymore.
Throughout the story progression, Arwyn has had to come to reality that he is a flawed, sometimes cowardly or selfish, man. Arwyn has made me realize things about myself. He has helped me through this dark period in my life. You don't count the days rotting, or the time the sun has come and gone, even the meals stopped being counted. You counted the days until Kc could rest and Arwyn could take over, if only for a few hours.
In my two month break from any significant game dev work, and at the encouragement of faculty, I focused on illustration, anything to keep me creative and working. In two months I created 53 pieces of unique art, Arwyn was always amongst the most popular subject. During this time I focused heavily on rebuilding my fundamentals of art and targeting where I struggled. I did a lot of anatomy studies and different rendering practices to improve. Different methods. Different ideas. Consistently.
Now, being back at FIEA, I turn back to Arwyn, being reminded of all that Purah was to me and how I can once again, be better. Now, lets get into it;
To understand why I did this project, we first need to identify some problems with the Purah model I made;- Her legs are straight down rather than bending back in a digitigrade fashion
- I wasn't set on clothing designs which caused me to go through many iterations and have to create everything in Zbrush
- General green-ness to Zbrush caused many mesh errors, such as her head/body being seperate and frequent dynamesh errors on her antlers.
- Posing her was, to put frankly, a gigantic pain in the ass because of reason 3 and near impossible.
Let me introduce you to: Marvelous Designer, aka my new best friend until the end of time. "Why wasn't I using this for Purah?" you might ask... I'll let my best friend Colby explain for me:
From here, my progress becomes a bit harder to track as I slept and did a second pass on his body and clothes. A lot of this time was spent simplifying shapes, adding accessories and gear, and tweaking small parts of the design I wanted to see changes on. At the current point, everything still needs at least one or two touch ups, but I wanted to get significant critique before jumping into the finer details of things.
As a side quest, I also wanted to learn more about how far I could push Marvelous Designer and have since been using Purah's model to make dresses for some of the other characters I would eventually like to make. For a redo of Purah's model, I designed a dark fairy-court style dress for one of my discord communities under the prompt 'Umbra'