First Draft
This draft was mainly regarding which rendering setting I was using, either Unreal Engine or Marmoset Toolbag, as well as learning the best method to pose her.
I ended up using a basic white material with a subsurface scattering setting over the edges, which utilizes the depth to allow for a nice ice-y look.
I ended up using a basic white material with a subsurface scattering setting over the edges, which utilizes the depth to allow for a nice ice-y look.
Shoutout to one of my students, who upon seeing the last render, knew what she had to do:
Test Printing
Even though her main sculpt is complete, I do want to find time to properly key her full body pose (above) and get it printed. Being able to do some test prints helped me identify key issues I would have with the full body, such as how incredibly fragile the fingers are and how more objects than expected need to be solidified to others.
Final Reference Board
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