One of the biggest problems I found with this project is the increasing proximity and affection I have for this character fighting with my lack of skill & practice when it comes to character design. In my head I want her to look exactly right, but I struggle explaining and adapting my ideas into words and examples. In my head, Purah just exists. I cannot imagine how she looks in exact detail, she just is.
Thankfully, my friends do not have this problem. I contracted two of my friends, one who is a concept artist and another who works a lot with digital fabrics to help concept out a outfit more suited for her.
Summary of all the work done - click here to see what changed
I ended up taking insperation from one of my biggest creative motivators right now: World of Warcraft! Specifically from their 2020 expansion, Shadowlands and their npc "The Winterqueen"
Check out the full post about her here!
Im a much bigger fan of this design compared to the last one. Although I am still playing with better ideas for the skirt as its the weakest part of the design
Since Purah is a D&D character, I thought it would be fitting to include some of her equipment that she uses within the main campaign. Primarily her graystaff, her scimitar, an ice knife, and her three primary animal totems. This was not a detail I was origionally going to include, but upon watching resources on how curve tools work () and finding this leather tool set by G_Pouraskar, I thought it would be a fun challenge and make her feel more grounded in reality.
Since these are animal carvings from wood, I intentionally kept a low poly and blocky shape
'Savagery' concept by Jasmine







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