Full light + Lighting only
Rendered in Unreal
Base Colour & Maps
Base Colour & Maps
Uvs
uvs are at 73% usage with 681 pixels per unit on a 4096 map
Currently it's sitting around 15k polygons; I plan to optimize it after textures have been finalized.
Visual Effects
Eye Swirl VFX
Main Texture VFX
References:
shoutout to Jimmie Floyd for continued help with making a scaly/dinosaur like creature!
Schedule
Although not 100% finalized on the textures, this does provide a good base to utilize the mesh maps and add any manual adjustments in 3D Coat. There are some areas of the model that im not happy with, largely the fins and back plates as well as some minor holes in the mesh that got created when working on the UVs. Majority of the feedback given is going to be handled in handpainting where im able to touch up parts of the design on a more manual level.
Tuesday April 7th -- Finalize concept & collect referenceTuesday April 14th -- Complete high poly sculpt- Thursday April 23rd -- Complete low poly UVs and texture
- Tuesday April 28th -- Finalize rendering and presentation. Artstation post should go live today
- Thursday April 30th -- Final presentation day
Software
- Zbrush - Main organics
- Maya - Blocking out the hard surface props such as the crown
- Substance Painter - Baking and flats of textures
- 3D Coat - Texturing
- Marmoset Toolbag - Rendering
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