For this week I mainly worked on finalizing the renders for my player VFX post and creating several of the video features for it. I decided to only focus on the player VFX as I find them to be more portfolio-worthy than any of the environmental VFX I've made. However, work on this was halted due to needing to render out the beginning and ending cinematics, as everything is run through the sequencer, nothing exists outside of Unreal in high quality.
Another part of this week has been tweaking the final hair mesh for renders in Marmoset according to feedback. I'm a bit worried about this one, as the final product I made was too realistic compared to the cartoon style of the cinematic for Common Art. As a result, I'll be finalizing it without any attachments, or at least minimal, to the cinematic it would be used for.