0This week I really wanted to focus on improving the quality of the sculpts rather than making a bunch of fast ones, not only because these sketches are also supposed to serve as reference for my characters, but because of their unique structures; it's a way to practice character design.
With Aisling specifically, she is an NPC in my Dungeons & Dragons Curse of Strahd campaign, so there was conversation with my Game Master as to how to infer her personality just based on her neutral head design. This was mainly done through the cheekbones, specifically the masseter muscle and how wide it makes the face; she could be stern, sharp, or soft just depending on that muscle
Arwyn Lunavyr, Demo head (5hr -- 04/14)
One of my students asked me to record a demo of my process for making head sketches, specifically focusing on how to go from a low-fidelity mesh to a high-finished sculpt. I started with the default man body and worked from there.
- The dark blue is Mark Lambert's method of the bend curve deformer, using points to move the strands into place.
- The light blue eyebrows were extruded from the face and softened into place.
- The orange strands used a hair IMM brush from Arystan to align with the main hair mass, then, using the move tool, put into their appropriate place.
- Finally, the green mass was originally a sphere deformed into the rough shape, then combined with a hair cap from the skull and carved into.
NOTE: I tried to find my link to Arystan's hairbrushes, but it looks like they got removed in the FlippedNormals murder of 2026 :(—they are for the most part a simple flattened tube!
- The red is Mark Lambert's curve deformer; since Aisling's hair is pulled back, it's mainly being used for accents
- the yellow eyebrows and hair cap were extruded from the head and carved appropriately
- the purple uses Arystan's hair strands to both conform to the head and create flyaways in the main braid
- I didnt use initialized shapes, but I did end up using two IMM brushes, from Al Sadany, to create the complex braid structure, both along the edges of the hair and for the main braid
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