Friday, August 22, 2025

Hammer Project - Check In

 Zbrush is one of my weakest skills, as a result diving in headfirst has been very daunting.

In my typical workflow I dont utilize Zbrush as I tend to default extra details to handpainting - however with FIEA one of my primary goals is to integrate Zbrush alongside my handpainting knowledge. My hesitation typically comes with baking and general Zbrush literacy, however the video for this assignment has been extremely helpful in ensuring I know the setup.


I wanted to get this done by the end of the week to continue my goal of being one week-ahead, however I found myself getting burned out by the difference in reference and product as well as stress from the first week.

Primary feedback recieved:

  • A couple small things I'm seeing right off the bat is that the spikes feel a little too perfect. You have cracks and fractures along the center of the head and in the core area, which kinda makes sense, but I also feel like those spikes should be more trashed, or at least eaten away at a bit more.

  • The little leather straps along the handle also look a bit too thick. And could probably do with some texturing themselves, too, since leather straps kinda have a bit of fray-ness / some kind of little strip along the edges of it? I'm not explaining it the best.

  • The area just below the head also feels a little too flat compared to the rest of it. The project you linked looks like it has a little bit of riveting in that same area, so that might help break up some of that monotonous shaft-ness it seems to have.



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