First animation assignment done!
Admittedly, I bit off more than I could chew for this project. I havent animated in a couple of years and started off a bit too strong thinking I could balance my projects while avoiding burning out on them.
I decided for this project to do the flour sack challenge, wanting to find a unique way to convey emotion with the flour sack in 3D space since the last time I did it it was in 2D. I decided to go for a strong punch, a pausing impact, and a destraught ending as it would give a wide range of emotions to work with.
One aspect of this animation that im not entirely happy with is the flow of motion. Its difficult to explain but this animation flows a bit too much, especially at the start with the flour sack 'building up' to the punch his mass rolls almost like water, which was not the intended effect.
Another note from my mentor was regarding how all of the motions happen on the same timing rather than being offset in anyway. This was something I struggled with in undergrad as well and never truly got the hang of.
Reference:
A big challenge with this animation was found in a lack of IK controls on the flour sack rig. This small oversight made it incredibly difficult to properly position the feet on the floor of the scene, especially with my video reference I wanted to include a very cool hip turn to make the impact pose pop a bit more, but due to technical constraints I couldnt complete it.
In hindsight, I should have properly reviewed the rig with this action in mind before starting as it would have aided the final quality of the animation -- however lessons are best learned from failure.
Link to the rig here: https://joedanimation.gumroad.com/l/floursackmaya?layout=profile
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