As it goes with most projects, sometimes a good bit of rest can make wonders for your ability to work. After the last update, where I got majority of the primary details established as well as the larger secondary details, I took the weekend to reset before finalizing everything.
A big difference from my recent 2D art workshops/education back into 3D has been the focus of detail, one of the biggest pieces of critique I recieve regarding 3D renders is the lack of detail in certain areas. This critique contrasts the technique I've found in 2D art which highlights higher detail at stronger interest points. I agree that all parts of a model should be touched at some point, however finding that balance has been difficult.
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| Final BPR Renders |
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| Reference Images |
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| From left to right, a visual progression of the hammer taking shape |
This project was a bit odd to start, although the hammer is symmetrical, I struggled with some of the smaller details and ensuring the model didnt feel repetative, such as including the small grip directly under the hammer head, and the size of the straps on the base of the hammer.
Losely the progression follows:
- Primary shapes
- Secondary shapes
- Adding wear and tear to the stones
- increating wear and tertiary details.



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