Final shot
Making the Wanted Posters
I used Dylan Abernethy's Substance Painter Sticker smart material to quickly blockout and map the stickers, extracting the base colour, roughness, and normal maps for in-engine use. Unfortunately no holo-wanted posters here :P
I made the poster in Photoshop using a previous render of Purah and a combination of smart objects, colour dodge, and desaturate filters.
I made three variations as to create a unique effect as all of them are overlapped, especially using a chunky brush in substance painter made this entire process a dream. Then I baked them onto a plane.
the nodes are straightforward, just being 2D texture parameters so I could easily switch stuff out.
Grass Shader
the grass shader was straightforward, but mainly in the idea I could gut an old project for the key functions I needed :)
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