Tuesday, April 7, 2026

Week 33 - Environmental Art Techniques Part 04 Floating Decals/Vegitation

 Final shot


Making the Wanted Posters
I used Dylan Abernethy's Substance Painter Sticker smart material to quickly blockout and map the stickers, extracting the base colour, roughness, and normal maps for in-engine use. Unfortunately no holo-wanted posters here :P


I made the poster in Photoshop using a previous render of Purah and a combination of smart objects, colour dodge, and desaturate filters.




I made three variations as to create a unique effect as all of them are overlapped, especially using a chunky brush in substance painter made this entire process a dream. Then I baked them onto a plane.



the nodes are straightforward, just being 2D texture parameters so I could easily switch stuff out.


Grass Shader
the grass shader was straightforward, but mainly in the idea I could gut an old project for the key functions I needed :)





No comments:

Post a Comment

Week 35 - Ysera Bust

Beauty Shots Full light + Lighting only Rendered in Unreal Base Colour & Maps Uvs uvs are at 73% usage with 681 pixels per unit on a 409...