These workshops are all about learning the basics of houdini, user interface, basic node set up, and how geometry interacts - the program is suprisingly easy to pickup after knowledge in Substance Designer and Unreal Engine.
Friday, October 31, 2025
Thursday, October 30, 2025
Week 10 - Initial Block Out - 'D' Stage
Wednesday, October 29, 2025
Week 10 - Functions & Data Types
Final
A specific problem I had was a lack of understanding in how to create a double nested tuple and where to apply the colour/randomize shape nodes. I think this general code works for it's purpose but can be streamlined later on.
Perforce
Tuesday, October 28, 2025
Research - Artist Roadmap
Questions:
1. If you could project out past graduation, what is your overall career goal?
I have some experience working with a small Indie simulation company, although I really enjoyed my experience of it there was always a concern of where money/contracts were coming from. As such I would like the stability of larger studios, such as midsize or AAA company. I know they have their drawbacks, and arent immune to money problems themselves, however I would like the more immediate security.
If I could name exactly where I want to be, I would want to be a mid level prop or environment artist working on some of the more mundane aspects of the process, such as retopology or UV-ing, my favorite part of the pipeline, and working with the technical artists on the team to make the most of the technology we have.
2. If you could project out into starting your career, what sounds the most appealing to you?
In the past the most appealing aspects of modeling have been in prop art, however as I've been at FIEA and experimenting with more challenges, I find character/creature art to have a uniquely fun appeal of designing the history/personality behind the character that I havent been able to experiment much in prop art.
3. What are some of the top companies that you are interested in working for?
My main companies I would like to work for are Airship Syndicate, Blizzard, Riot, Stunlock Studios, and Frontier.
Thursday, October 23, 2025
Week 10 - Assignment Cannon Project Part 2
Week 09 - Initial Block Out - 'F' Stage
Week 09 – Intro to Houdini Python
Thursday, October 16, 2025
Week 23 - Ice Druid Sculpt
FEEDBACK Feedback from Kenneth Morrison: I am unsure if the facial anatomy was passed over/no 'done yet' but it feels very basic. Y...
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FEEDBACK Feedback from Kenneth Morrison: I am unsure if the facial anatomy was passed over/no 'done yet' but it feels very basic. Y...
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One of the biggest problems I found with this project is the increasing proximity and affection I have for this character fighting with my l...
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Sculpt / High Poly Custom IMM brush for the bolts Low Poly 8308 faces / 16,316 tris UVs fit into 2 UDIMS Bake Maps Used the Nhance Diffuse ...
























