Questions:
1. If you could project out past graduation, what is your overall career goal?
I have some experience working with a small Indie simulation company, although I really enjoyed my experience of it there was always a concern of where money/contracts were coming from. As such I would like the stability of larger studios, such as midsize or AAA company. I know they have their drawbacks, and arent immune to money problems themselves, however I would like the more immediate security.
If I could name exactly where I want to be, I would want to be a mid level prop or environment artist working on some of the more mundane aspects of the process, such as retopology or UV-ing, my favorite part of the pipeline, and working with the technical artists on the team to make the most of the technology we have.
2. If you could project out into starting your career, what sounds the most appealing to you?
In the past the most appealing aspects of modeling have been in prop art, however as I've been at FIEA and experimenting with more challenges, I find character/creature art to have a uniquely fun appeal of designing the history/personality behind the character that I havent been able to experiment much in prop art.
3. What are some of the top companies that you are interested in working for?
My main companies I would like to work for are Airship Syndicate, Blizzard, Riot, Stunlock Studios, and Frontier.
No comments:
Post a Comment