In scene shots
With editor-mode visable
Keybind blueprint - The Flickering Sign
The basic idea of this blueprint is to turn off/on the emissives on one of the signs when the player is in the starting zone. It is done by creating the reference for a material change within the blueprint, then when the player presses 'G' on their keyboard it utilizes a timeline to slowly transition the parameter from 1 to 0
Trigger Volume Event - Lower the Baracades
This blueprint is a bit simpler, when the player enters the collision volume, after a short delay, translate the objects downwards.
Perforce Proof






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