Tuesday, September 16, 2025

Week 04 - Intro to Blueprints

In scene shots


With editor-mode visable


Keybind blueprint - The Flickering Sign

The basic idea of this blueprint is to turn off/on the emissives on one of the signs when the player is in the starting zone. It is done by creating the reference for a material change within the blueprint, then when the player presses 'G' on their keyboard it utilizes a timeline to slowly transition the parameter from 1 to 0


Trigger Volume Event - Lower the Baracades

This blueprint is a bit simpler, when the player enters the collision volume, after a short delay, translate the objects downwards.


Perforce Proof




I found this video by 'Unreal Dev Hub' titled Dynamic Material Instances - Change Values on Materials Using Blueprint: UE5 Beginner Tutorial to be the most helpful filling in any gaps of knowledge I had

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