Monday, September 8, 2025

Week 02 Modular Environmental Creation Part 2

Week 2 of the modular environment. I really enjoyed this stage, slowly seeing the area come to life and form even with basic shape structure. This assignment makes me think back to a modular cathedral environment I was working on as a tech art demo and how I could apply these lessons to that.

Beauty Shots





Adding Booleans Cuts To Our Shapes


Creating An Emissive Material

Simple Rotation Blueprint


Level Blueprints


Setting Character Movement


Setting Up Lighting And Atmosphere


How To Take True Fullscreen Screen Shots


Thursday, September 4, 2025

Week 02 - Basic Lighting & Materials

The assignment this week was to take a base, unlit scene and combine it with a reference to design the lighting and allocate a mood for the scene. I decided to take a dark sea angle, designing the floating houses as if they are standing sentry in a never ending, overcast night. 

This was a unique challenge that allowed me to play a lot more with the environmental lighting tools, which I didnt realize how may existed. It was interesting to play with small environmental factors to really sell the time of day I was looking for; such as removing the block floor underneath the water for darker water, or slightly tinting the lanterns warmly to contrast against the cold of the moon.

BEAUTY SHOTS: 

DETAILED LIGHTING:

REFERENCE: 







Wednesday, September 3, 2025

Week 02 - Use of Basic Shapes

 For my team assignment, I expanded upon last weeks designs of Glinda from 'The Wizard of Oz' from author L. Frank Baum's 1900 children novel in the style of Airship Syndicates 2024 'Wayfinder'. This challenge was difficult as both of the submissions chosen were AI generated, severely negating the amount of storytelling and interest I had in the designs.

In my own opinion, I thought these designs felt too illustrative for video game character, even more so as a player character. However this was just another challenge to add onto the list. This blockout was difficult as the silhouette relies very heavily on sharp language and triangles, both of which were not in the nature of Glinda's character.

Basic Shape




Concept Silhouettes




Perforce Submission


Monday, September 1, 2025

Week 02 Modular Environmental Creation Part 1

For this assignment we followed a tutorial on creating modular environments using Unreal and Maya, although a lot of the information in this assignment was repetative there were some small tips that helped me significantly; such as how to properly set up proxys and the proper method to replace references in Unreal.

One of the biggest benefits to this assignment was the, very quickly mentioned of how to include bounce lighting in Unreal. This is something I've needed for a while but never thought to include.

Establishing Scale: 



Creating Proxys: 



Creating Materials: 

Creating Prefabs with Unreal Blueprints: 


Beveling Edges: 



Beauty Shots:


Week 02 Modular Environmental Creation Part 2

Week 2 of the modular environment. I really enjoyed this stage, slowly seeing the area come to life and form even with basic shape structure...