Sculpt / High Poly
Monday, September 29, 2025
Week 06 - Simple Crate and Barrel
Wednesday, September 24, 2025
Monday, September 22, 2025
Saturday, September 20, 2025
Week 04 - Plaguebringer Bust
September's Discord artist challenge was 'Dragon', I challenged myself to learn more through Zbrush to prepare for some projects later in the year!
I based this sculpt on one of my favorite dragons 'Plaguebringer' from Flight Rising! This was such a fun sculpt to bring one of my favorite 2D characters to 3D.
Thursday, September 18, 2025
Tuesday, September 16, 2025
Week 04 Modular Environmental Creation Part 3 - Unreal Nanite Environment With ZBrush
Using Reference when Sculpting
Rendering Shots in Zbrush
Importing from Zbrush into Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
Movie Render Queue Set Up
Week 04 - Intro to Blueprints
With editor-mode visable
Keybind blueprint - The Flickering Sign
The basic idea of this blueprint is to turn off/on the emissives on one of the signs when the player is in the starting zone. It is done by creating the reference for a material change within the blueprint, then when the player presses 'G' on their keyboard it utilizes a timeline to slowly transition the parameter from 1 to 0
Friday, September 12, 2025
Monday, September 8, 2025
Week 02 Modular Environmental Creation Part 2
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Sculpt / High Poly Custom IMM brush for the bolts Low Poly 8308 faces / 16,316 tris UVs fit into 2 UDIMS Bake Maps Used the Nhance Diffuse ...
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Final Texture Base versus Final Bake Maps Used the Nhance Diffuse material in substance painter for base colour & Very Normal Paint ...
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In scene shots With editor-mode visable Keybind blueprint - The Flickering Sign The basic idea of this blueprint is to turn off/on the emiss...
















































