Milestone 03 Check In: UV & Retopology
References
Since I'm following a single illustrative interpretation of this character, a lot of the focus was put into shape definition and anatomical structuring, particularly on the glabella (skin between eyebrows) and quadratus labii inferioris (muscles on the corners of the mouth)
Key Art: Illustration by Hegval on Reddit,
permission to create her was obtained before the project began :)

Shortfalls:
Schedule
[05/19] BLOCKOUT [✔] -- Overall blockout complete; some secondary forms emerge, but the overall flow of the piece is present. Polypaint used to differentiate material types
[05/26] SCULPTING [✔] -- Detail sculpting completed. All objects have secondary and tertiary details present.
[06/02] RETOPO & UVS [X] -- Retopologizing the model down to a goal of 30k tris, following reference from Overwatch 1's character models (Source).
[06/09] TEXTURING & RENDERING -- Use generator and mask-based texturing workflows rather than handpainting due to time constraints. Render in Marmoset Toolbag.
Starting total: 12.7 mil tris
Check-in Total: 82k tris (minus hair)
Test Bakes
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