Friday, November 21, 2025

Week 13 - Studio Logos & R&D Outline

 

Logo Vectorization



Current Research & Development
Current R&D Prompts to research based on feedback from 11/20/25 Art Style Guide Presentation
- Splines for the arms
    - How would this interact with the rig on the model?
    - What is the best way to texture this?
        - Material with tiling uvs?
        - Shader with world position?
    - Cheryl has a vine-arm rig, would this be fine to use as a base or do we need to tweak it?
- How does Unreal 5.4 Post process material changes affect the shader on a numerical level?
    - Is there an easier way to tone down/bring up the emissive intensity of neon signs in side of the scene depth fog without affecting performance?
- What are the steps and best processes for mimicking the shadow look of The Long Dark
- Is there a way to procedurally assemble buildings utilizing Houdini?
- How do-able is procedural movement for multi-legged creatures?

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