For this assignment we followed a tutorial on creating modular environments using Unreal and Maya, although a lot of the information in this assignment was repetative there were some small tips that helped me significantly; such as how to properly set up proxys and the proper method to replace references in Unreal.
One of the biggest benefits to this assignment was the, very quickly mentioned of how to include bounce lighting in Unreal. This is something I've needed for a while but never thought to include.
Establishing Scale:
Creating Proxys:
Creating Materials:
Beauty Shots:
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