Friday, October 10, 2025

Week 08 - Mid Term Industry Review

 This was a super fun, and super challenging project to bite into some useful tech art applications and figure out the logic behind them. This project originated with wanting to bridge the gap between complex modular kits and designers while maintaining ease of use. In the end I was able to build out a candle painter, a gothic window shader, and a god ray shader that can be tweaked to exact specifications

All 3D assets were either megascans, asset packs, or from the fab store.

Beauty Shot


Breakdowns





Gothic Window Shader


God Ray Shader


Flickering Brazier Blueprint


Flame Particles

Monday, October 6, 2025

Week 07 - Animation State Machines

 State Machine

Maps & Modes


Animation State Machine


Perforce



Week 07 - Simple Crate and Barrel

 Final Texture


Base versus Final


Bake Maps
Used the Nhance Diffuse material in substance painter for base colour & Very Normal Paint plugin for painting on normal maps,

Reference


Monday, September 29, 2025

Week 06 - Simple Crate and Barrel

 Sculpt / High Poly


Custom IMM brush for the bolts


Low Poly
8308 faces / 16,316 tris


UVs fit into 2 UDIMS


Bake Maps
Used the Nhance Diffuse material in substance painter for base colour


Reference



Week 06 - Game Animation


Week 50 - Industry Review Cleanup Part 3

 For this week I mainly worked on finalizing the renders for my player VFX post and creating several of the video features for it. I decided...