Showcase Blueprint
Thursday, November 6, 2025
Wednesday, November 5, 2025
Week 11 - Classes
Overall I started to understand classes and how their structure worked after a few failed attempts using the base code strucutre I had used previously, its part of the process for me. However the difficulty of the assignment was largely based on how to nest the objects, in what order, and with how many functions I needed to get things to work properly. A lot of functions rely on other functions in a complex webbing that was hard to really understand, even while I was working my way through it.
Audry 2 Pumpkin Printing - Halloween Special
Estimated: Print time 6 hours 30 minutes / Actual: 7 hourts 20 minutes
Monday, November 3, 2025
Week 11 - Assignment Cannon Project - High Poly Sculpt
Beauty Shots
There are certain cracks that either I think don't make sense or just should be more defined. I think they need to be smaller, thinner, or deeper - but currently they're like a weird in-between that just looks a tad strange.Also, I don't know what it is but the perimeter area just looks a bit off to me. IDK if it's a separate subtool, but the transition from one to another just looks strange
I'd also think about
- where the wear would be realistically happening during the formation or creation of the object
- where the object is typically resting
- realistically where the object would be hit by something, and the severity that it would be hit by something.
Origionally, I followed along with the reference, but given the critique I will most likely smooth them out in the next step and adjust the cracks to stick closer to the metal straps.
Friday, October 31, 2025
Houdini Workshop #1 & #2
These workshops are all about learning the basics of houdini, user interface, basic node set up, and how geometry interacts - the program is suprisingly easy to pickup after knowledge in Substance Designer and Unreal Engine.
Thursday, October 30, 2025
Week 10 - Initial Block Out - 'D' Stage
Wednesday, October 29, 2025
Week 10 - Functions & Data Types
Final
A specific problem I had was a lack of understanding in how to create a double nested tuple and where to apply the colour/randomize shape nodes. I think this general code works for it's purpose but can be streamlined later on.
Perforce
Week 50 - Industry Review Cleanup Part 3
For this week I mainly worked on finalizing the renders for my player VFX post and creating several of the video features for it. I decided...
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FEEDBACK Feedback from Kenneth Morrison: I am unsure if the facial anatomy was passed over/no 'done yet' but it feels very basic. Y...
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Out with one Dungeons and Dragons project, and into another. This time I am focusing on the main NPC of Dungeons and Dragon's 2016 Curse...
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collection of sketches i've been working on this week for practice, newest to oldest Bellatrix, the Reborn - Art Fight Reference Test (...















